How to Press a Button
Pressing a button is quite simple, all you have to do is make contact with the button. Players will receive 10 XP per button pressed, and they'll know if they pressed a button successfully if they hear a chime. An extra chime was added and is played to the player who pressed it.
Note: If you cannot find the next button, look for its indicator, a square with an arrow pointing to the button inside it. Try looking around, or enabling Button Locators on the game’s settings.
Variants and Functions
Buttons have six different variants. These are Green, Blue, Yellow, Black, Red and Cyan, though Cyan and Red buttons have since been removed.
At the beginning of a round, only one button will be active (Green and Blue), and the rest will be inactive (Yellow). There can only be one active button at a time and they must be pressed in a unique sequential order in each map.
Green Buttons are active normal buttons, meaning that they can be pressed and have not been. When pressed, they will become inactive and make the next button able to be pressed and may make certain areas of a map accessible or inaccessible.
Blue Buttons are active Group Buttons, meaning that they must be pressed by multiple people. They otherwise have the same function as Green Buttons. 27.5% (rounded up) of all players (that are currently alive) must press the button to activate it, and the indicator will show how many players will need to press it.
Yellow Buttons are inactive buttons, meaning that they have not been pressed yet but still needed to be pressed eventually to complete the map. To activate a Yellow Button, a player has to press an active Green Button.
Black Buttons (formerly Red Buttons) are buttons that have no function as they have already been pressed. They have no indicator.
Cyan Buttons could have only been found in the event version of Forgotten Tombs as part of the Roblox Labyrinth event. These buttons are unique as they are 'client-sided', meaning they only function to the player who touches them. They were used in the event so that each player had to do their own work to get the badge, instead of relying on other players to press the buttons for them. This type of button is meant to be hidden and thus, have no indicator.
|Map Name||Difficulty||Total Buttons||Group Buttons|
|Beneath The Ruins||Insane||9||2|
Usually, there is a positive correlation between the Difficulty of a map and the average number of buttons, that is, the higher the difficulty of a map, the higher the number of buttons at the average.
The average amount of buttons in Easy Maps are about 5.5. (22 in total)
The average amount of buttons in Normal Maps are about 5.6. (41 in total)
The average amount of buttons in Hard Maps are about 6.3. (46 in total)
The average amount of buttons in Insane Maps are about 6.9. (49 in total)
The average amount of buttons in Flood Escape 2 are about 6.2.
- The button sound was tweaked in a minor update. Its pitch rises as more buttons are pressed in the map. Its maximum pitch level is 10, after pressing the 10th button of any map.
- Gloomy Manor has the most buttons in the entire game, having 10.
- Gloomy Manor and Sinking Ship both have the most group buttons, having 4.
- Lost Woods, Forgotten Tombs and Flood Island have the least buttons, having only 3.
- Wild Savannah, Snowy Peaks, and Northern Workshop all have no group buttons.
- Autumn Hideaway is currently the only map removed from the game and therefore, has no group buttons. However, group buttons are prevalent on its Map Test counterpart.