Dark Sci-Facility is an Insane Map created by Crazyblox. It was heavily proclaimed to be the hardest map in Flood Escape 2 to complete successfully until Blue Moon, a Crazy map was later added to the game. It has 6 standard buttons and 1 group button.
Dark Sci-Facility is designed to look like a high-tech facility, as demonstrated with gray padded walls for the first section and progresses to more of a hardware/technological texture. The layout of the map focuses mainly on complicated jumps and movements back and forth between buttons and hard-to-reach-trusses.
Dark Sci-Forest and Dark Sci-Facility share a lot of similarities, in the sense that they both follow a Sci-Fi theme and have similar platforming mechanics.
Lava rises extremely fast and many hard jumps appear throughout the level; thus, this map troubles a massive amount of players. This map is also extremely hard because of the camera shake, which may throw the player off balance. There are two very hard platform-to-platform wedge jumps within the first half of the map which easily foil the attempts of most players. The box before the 3rd button kills many players because it crashes your head. Players cannot make any mistakes; the lava can catch up to a player very quickly, drowning or trapping the player in one of the facility's rooms.
- Dark Sci-facility was released in November 2017, shortly after the beta release of Flood Escape 2.
- This is another rhythm-based map like Lost Desert. Once you finish the first room, the hardware walls will cooperate with the beats of the music. This doesn't occur in low detail.
- This is the icon of Flood Escape 2 Pro Servers, due to it being one of the hardest levels in the game.
- Back then, if you used Low Detail Mode, the screen-shakes wouldn't occur. Anything related to a LocalEventScript is deleted in Low Detail. Since LocalEventScript got disabled, it became theoretically impossible to not have the screen-shakes. Eventually this was fixed, the screen-shakes won't occur in Low Detail Mode anymore.
- The hardware walls in the second room use textures/decals. The texture/decal contains not the wires and rings, but everything else. The coloured rings and wires are there because of gaps in the texture/decal, allowing the neon walls to illuminate the gaps, and makes the easing of colour and sudden flash easier to accomplish.
- In the No Light video, Crazyblox recorded the ExitRegion of Dark Sci-Facility, with cracks with purple beams, it seems there would be a new map coming out which is a continuation of Dark Sci-Facility. This is also supported by the fact that upon completing the map, you can see holes in the floor, letting you see a tunnel downwards, which resembles an old sneak peek.
- The area of the 6th button contains a box that appears after pressing the 5th button. Since the implementation of anti-cheat measures, if the player is inside the box when it appears, there's a high chance the anti-cheat would trigger and kill the player, as the game believes they're exploiting to get inside objects. This more commonly triggers for players with high lag, as they stay in the box for longer.
- The wedge jumps in this map are known to be some of the hardest jumps in Flood Escape 2.
Walkthrough and OST
|Easy||Lost Woods • Castle Tides • Axiom • Poisonous Valley|
|Normal||Oriental Grove • Flood Island • Sky Sanctuary • Mysterium • Cave System • Infiltration • Decrepit Seas • Forgotten Tombs|
|Hard||Wild Savannah • Snowy Peaks • Dark Sci-Forest • Graveyard Cliffside • Crystal Caverns • Lava Tower • Sedimentary Temple|
|Insane||Abandoned Facility • Beneath the Ruins • Sinking Ship • Dark Sci-Facility • Lost Desert • Gloomy Manor • Familiar Ruins|