Lost Desert takes place in a desert as is suggested by its name, it is filled with cacti, pillars and lots of sand. It comprises many hard jumps, which isn't made easier with all the sand blowing on your face. There are lots of wooden boards, that lead off of the main path to get buttons, because of the thin stone rod jumps that appear, most players do not survive. Falling on this part will most likely result in failure. The first half of the map takes place outside and then continues inside. Here on the inside, you can find walls decorated with hieroglyphics (since it can't exactly display such, they are replaced by random symbols). There are many hard jumps and thin boards, and falling here can land you in lava and drown. The map dramatically changed in 2018, adding pillars, sandstorms, different materials, etc.
This map used to be playable in FE2 Map Test under the name of Gloomy Manor on the search results, but returned to its original state later on.
Lost Desert was one of the maps added during FE2’s alpha stages. (according to one of Pomdigna123’s videos, uploaded on August 16, 2017)
Midway towards the temple, there's an area with chopsticks for the escapees to cross, but due to the stick’s size, many players will fall there.
Some players say that this is a rhythm-based map, due to how water and the song cooperates. When the drop begins, the water on the outside desert turns into acid. And once you are at the last area, and another drop begins, lava will start racing towards the player.
When looked at from an upper section of the outside desert, four cacti and two pillars form the loss meme.
This map was heavily revamped in an FE2 update on May 3, 2018, adding pillars, changed materials on some parts, re-colored the sand, changed cacti positions on the bottom part of the desert, slightly altered gameplay, daytime occurrence, lava changes on the tower, etc.
The map thumbnail never updated even after it was revamped.
Once you fall down from the stone rod area, you may still have another chance to get inside the temple unless the liquid form during that time was acid. This concludes that you only have two attempts to get inside the temple.
There is a cactus that you may jump on while waiting for somebody to press the first button; when the button is pressed, the cactus allows you to jump on the wooden plank that spawns, giving an advantage against other players.
This map became noticeably harder to survive after a change in Roblox physics, two examples are the ladders and the poles.