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Technological Destruction is a community-made Crazy map by veryfakeguest. It has 3 standard buttons and is currently playable in FE2 Community Maps.

Design

Technological Destruction takes place in a complex with colors of black and white, and some colors of red as flashes or designs of the platforms. The audio visualizers in the map sync with the music. The texture of this map is only Smooth Plastic and Neon. It also has special effects that follow the lava.

Gameplay

In the 1st section is a huge room that has a button you need to get in the right corner of the room. To get to the right corner you need to start from the left corner. In the 2nd section are 2 wrap-arounds and a button. A truss will appear and you will have to jump on some platforms. Note that nearly all of the versions has an invisible wall in front of the entrance to the 2nd section to prevent corner clippers, The wall will disappear when the first button is pressed. The entrance to the 3rd section is a pit and a wall-jump that is in the wall. The 3rd section is a tower. The 4th section is a room where the sniper and the machine gunner that shoot at the player. After the 4th section are some platforms. The 6th section is another tower. Inside the 7th section has an entrance and a button. Inside of it is a code room, similar to the original Flood Escape.

Trivia

  • This is one of the first maps to pack different modes in one single map, containing the nerfed, unnerfed, extreme, and Deus Ex Machina modes.
  • The harder modes contain more mines, with Deus Ex Machina having the most and restricting some platforms to stand on. It also increases the difficulty of the code room at the end of the map, along with more difficult versions of the gunner section.
  • Modes can only be switched on certain areas of the first room by the Private Server Owner (excluding Solo players), unless done on another map. Maps that have the ability to switch modes are becoming more common.
  • The number generator (or the code in the last room) is random, so it can't be the same code.

Walkthrough and BGM

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